Status

Summary
Status is the term given to anything that may alter the player or enemies state. Usually this may be after effects or temporary disability.

The term expires is used when the Status state has worn off because it has passed a certain amount of turns

Status States

 * Burn - This effect damages the holder every turn until the effect expires or holder uses a water bases item/spell.
 * Freeze - This effect makes the holder frozen and therefore unable to attack until it expires or holder uses something that unfreezes the holder, eg. Fire spell.
 * Paralyze - This effect makes the holder electricuted and unable to move until it expire or holder uses a ' Status Healer '. This may also cause damage as a beginning of being damaged.
 * Poison - This effect damages the holder every turn until the effect expires or the holder uses a ' Status Healer '.
 * Darkness - This is an unusual effect as it cannot be healed with an item but only by spell & expiration. It confuses the player and blinds him, decreasing holders accuracy for the time he is affected. Depending on the original attack, darkness may deal the ocasional damage.
 * Confusion - This effect decreases the accuracy of the holder until it expires. It also increases the chance of a miss hit which means the holder may accidently affect a team mate or even himself.